Certificate in Game Development
Title – Certificate in Game Development
Exit Profile – Game Developer
Duration- 84 hrs
Computers graphics hardware is becoming more and more powerful. Powerful graphics accelerators provide the game developer with the opportunity to render high-end 3-D models that look very realistic. Players today demand a rich game experience with larger worlds to explore, more interesting things to do, and higher degrees of realism. To achieve this, an interesting and intriguing game logic is not enough.
As a game developer, you also need to ensure that the models that you are using in the game look real to the greatest possible extent as a realistic look and feel provides for a more enjoyable gameplay. To project realism requires the game world to be three dimensional in nature. Creating a realistic 3-D world brings the real world into a game environment. This course will equip you with the skills to design visuals for 3-D multiplayer games. With this course, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor.
This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in per formant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
Table of Content:
- Designing 3-D Game Components
- Game Development using Unity
- Setting Up Unity
- Working with Scenes and GameObjects
- Grayboxing with Terrain and ProBuilder
- Importing and Integrating Assets
- Materials and Effects with URP and Shader Graph
- Visual Effects with Particle Systems and VFX Graph
- Lighting Using the Universal Render Pipeline
- Fullscreen Effects with postprocessing
- Sound and Music Integration
- User Interface Design
- Creating Animations with Animator, Cinemachine, and Timeline
- Introduction to Unity Scripting with C#
- Implementing Movement and Spawning
- Physics Collisions and Health System
- Win and Lose Conditions
- Scripting the UI, Sounds, and Graphics
- Implementing Game AI for Building Enemies
- Scene Performance Optimization
- Building the Project
- Finishing Touches
- Augmented Reality in Unity
Start with the customer – find out what they want and give it to them.